Technostalgia and the Animated GIF
I wrote this piece as an article for a local Providence, RI publication a little less than a year ago. Specifically I wrote it for publication in late January/early-February 2006. As I was going through my personal archives this weekend, I realized that a lot of it still has significance.
As you read it though, keep in mind that this is almost a year old and it was written for a slightly different audience than that which reads this blog. Any way, technostalgia it is:
Be it through a blogger evangelizing the merits of 'Web 2.0' or your awkward co-worker ‘friending’ you on MySpace, it's become clear that it won't be long before we're all enslaved by our sleek new machines. This won't happen through any sinister plot on the part of your Dell laptop or that shifty-looking eHarmony man: it's going to happen because it’ll just be too easy and convenient not to succumb. We'll willingly offer control of our relationships, identities, careers, and entertainment to the machines and their software, which know so well how to please us. As Simon Ings wrote in his 1999 science-fiction novel, Headlong: “When our machines overtook us, too complex and efficient for us to control, they did it so fast and so smoothly and so usefully, only a fool or a prophet would have dared complain.”
So what's left for us if digital enslavement is only a pleasurable and useful matter of time? Is there any form of resistance to the rise of these convenient machines and their handy programs? It has been trendy of late to reminisce about a time when we had control of our digital inventions. The mid-to-late 20th century was a period when the slow crawl of the buffalo and the speedy hunting-spin of the westward-bound farmer (oh, come on, the banker was too easy!) not only demonstrated our dominance over the American continent and its fauna but, more importantly, our dominance over computers. This of course refers to Oregon Trail, the terribly awkward, unrealistic, and clunky program. I can't help but believe that part of the pleasure in the game came from knowing that we were, in every way, superior to the machine through which we played. Today, when Massively Multiplayer Online Role Playing Games rule the roost, Oregon Trail has reappeared as a nostalgic alternative.
This isn't the only outmoded technology to reemerge from the techno-cultural depths. PowerGlove, a Boston-based speed-metal band, is one of many to dust off their favorite SNES game soundtracks and play elaborate cover versions. In fact, the collective fixation on late-20th century entertainment technology has gone further than some might think: for one, some on the somethingawful.com message boards have made a hobby of feeding popular songs into SNES emulators and bringing them down to the low-tech level of Super Mario Brothers. These characters are more widely known as chip-tune artists.
However, the phenomenon goes beyond an 8-Bit rendition of “Bohemian Rhapsody” or a blistering power-metal emblazoned version of the Tetris theme song. This technostalgia has been developing as a natural byproduct of the increasing infiltration of new media and new media networks into our everyday lives. Perhaps the most interesting case of primitive-digital resurrection is the reappearance of the animated GIF. Displaced by the superior quality and dynamic capabilities of Flash animations, the animated GIF has long been relegated to the “I Have My First Internet Websitepage!!!1” style of production. But with the unstoppable, iron-shod march toward digital domination, some have begun to take a second, comforting look back to the time when GIF was king. Or, rather, when Man was king and the animated GIF was but our lowly page.
Choosy Media Artists Choose GIF
GIF, which stands for Graphics Interchange Format, was introduced by CompuServe in 1987 as a (then) high-quality compression for images. Among image compression formats, there are many superior to the GIF: JPEG, for example, has 16 million colors to GIF's 256, and PNG has even greater compression. Back in the pre-Web days, however, GIF was a step above the rest. An animated GIF is merely a sequence of individual GIFs in a single file and displayed in a specific, timed order. We've all seen them before: that stutteringly spinning logo that reads “NEW!” or “FREE.” What you're witnessing is an animated GIF in action. This is the dormant form it has taken in the dark corners of the Web, waiting for the day when it would once again be appreciated. GIF was the first among the image compressions that are still in regular use, and it seems to hold a special place in our hearts: It's that old dog limping to the corner to die.
But, wait, there's life in the old girl yet!
The resurgence of the animated GIF has been slow and almost imperceptible because it never really left us. One of the best-known places to find a fine GIF, animated with a something of a creative eye, is ytnmd.com. You're The Man Now, Dog hosts many simple, idiosyncratic animations coupled with looped sound files. The site gets its name, and the contributions their style, from the founder’s original image depicting a tiled image of Sean Connery in Finding Forrester. Over this is written the words “YOU'RE THE MAN NOW DOG.COM” in ‘zooming’ black letters, as an audio file of the actor exclaiming phrase repeats. Though this is not an animated GIF, it has spawned many “YTMNDs” that are. More importantly, though, ytnmd.com's word-of-mouth success has helped establish the animated GIF as a friendly home for pop-culture, the very subject matter that has fueled the medium's comeback.
What is it about animated GIFs and pop-culture that have led them into a symbiotic relationship? Animated GIFs provide a humorously awkward lens through which to view familiar images of popular culture. These creations contrast with our increasingly accessible and customizable popular culture feeding technologies. Netflix will deliver a bewildering variety of movies to your door, Last.FM will predict your music taste with alarming accuracy, and with TiVo, who needs network executives to dictate programming order? We are welcoming these technologies into our lives with such speed that consumer convenience and product adaptability have become expected in a growing number of cultural outputs. In stark contrast, the new breed of animated GIFs are deliberately reactionary, shoving a brick in the smooth-flowing, customizable entertainment environments we're building around ourselves. Ironically, it is the popularization of individualized, user-friendly technology that has made the creation and distribution of animated GIFs open to anyone who wants to invest 30 minutes of time learning how to make them. Thus the animated GIF is being reborn as populist detournement, using not only the images of the dominant culture, but the tools as well.
Giffords and the Gallery
Two signs that the animated GIF and the retro-techno trend has strong footing in the art world: First, The New York Times ran an article on January 21st [2006: this dates the article] about a show at Pace Wildenstein in Chelsea featuring artists including Cory Arcangel, whose hack of Mario Bros. for SNES deleted everything in the game except for the sky and clouds, and collective Paper Rad, whose GIF-laden site, paperrad.org, says it all. Secondly, I recently came across an animated GIF created by influential net artist, Olia Lialina. Her activity in this area, alone, should convince even the most hesitant to recognize the medium and its artistic significance.
A closer look at Lialina's Animated GIF Model reveals that she is, in some ways, missing the point, the essence of the GIF. Her animation depicts three versions of herself in different costumes, engaged in three different activities: spinning, hoola-hooping, and playing the accordion as different colored backgrounds scroll from right to left. She certainly captures the playfulness of the medium, but trips up in two major aspects that may prove troublesome should artistic practice for the animated GIF continue in her direction: the subject of the piece is her own image, and it’s just too smooth. The essence, the very charm, of the animated GIF lies in its inability to keep up with itself, the fact that you really could see something much fancier just about anywhere. The artist's focus on herself also fails to live up to the outward-looking potential of the form; despite her personal position within pop-culture, the animation is about her rather than her as Olia Lialina, the well-known artist. In the end, the piece begins to mirror the very ego-oriented and slick techno-culture that the animated GIF has come to rebel against.
A more optimistic path for the animated GIF has been laid out by the creator of umeancompetitor.blogspot.com, known only as “893.” Affectionately calling them “giffords,” 893 not only creates brightly throbbing animated GIFs that are simultaneously engrossing and amusing, but he instructs readers of his blog how to make their own “giffords.” The result is work that eerily reworks pop-culture imagery and retains the populist spirit of the medium while demonstrating that the animated GIF can be more than an old-school video game rip-off – more than a hobbling image compression format.
It may not be much, but the return of animated GIF—along with other technostalgic excursions—is a pacifier as our culture and society move inexorably toward a sleek and customizable, entirely technology-enslaved future. We look back on the days when our machines pitifully and playfully attempted to impress us with 8-Bit graphics and an assortment of “beeps.” Perhaps Oregon Trail tells the story best. We've traveled far with a westward home in mind only to face the question of whether to pay for the ferry or take our chances rafting the river. And as always, though we know it ends up in the same place, we'll take the river, if only to linger on this side of the final barrier for a moment longer. The resurgence of the animated GIF and whatever technostalgias that may follow are only momentary diversions as we march toward our Oregon of mechanized, all-encompassing convenience.
